Default Psychic Attacks
Taken from Mother 3, these psychic attacks fall into groups, with the different
levels/stages/editions/whatever of each attack denoted by Greek letters, usually α (alpha), β
(beta), γ (gamma), and Ω (omega). Player characters must learn the α version of an attack before
they are allowed to learn β, and so on up the chain, each costing them one AP. This limitation
isn't placed on enemies or NPCs, and players can simply make up their own psychic attacks that
are equivalent to higher-level versions in order to effectively skip the lower levels, all of
which is done to encourage players to make up their own stuff. That being said, I often give
these default psychic attacks out to enemies, so they see a fair amount of use. Note that half of
these did not actually have the "PK" in their name in the Mother games, but I used
it here because without it, many of the attack names would be so generic as to overlap with names
of things from other series.
PK VigorUp γ and Ω heal the VP of everyone including the user, so their cost is really
two thirds what is stated (but the user must have the full stated cost remaining before use in
order to use the moves). The accuracy check of PK Thunder should be calculated as follows: the
chance for α to miss is treated as one possible target, which is to say, if there is only one
opponent to target, then there is a 50% chance for the attack to hit and 50% to miss, but if
there are three opponents, then each one has a 25% chance of being hit, with the remaining 25%
being a miss, and so on. Thus, the more targets there are, the less likely the move is to miss.
Then for the higher levels, just run the same calculation multiple times, each irrespective of
the result of the others.
- PK Beam α~ Attack: x2, VP: 2, Target: One
- PK Beam β~ Attack: x2 +2, VP: 3, Target: One
- PK Beam γ~ Attack: x2 +4, VP: 5, Target: One
- PK Beam Ω~ Attack: x4, VP: 12, Target: All
- "Fires a black beam of psychic energy. At Ω-level, the beam is so big, it hits all enemies."
- PK Fire α~ Attack: x2, VP: 3, Target: All, Element: Fire, Ailment: Burn, Turns: 2, Chance: 25%
- PK Fire β~ Attack: x2 +2, VP: 5, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
- PK Fire γ~ Attack: x2 +4, VP: 8, Target: All, Element: Fire, Ailment: Burn, Turns: 4, Chance: 75%
- PK Fire Ω~ Attack: x4, VP: 13, Target: All, Element: Fire, Ailment: Burn, Turns: 5, Chance: 100%
- "Generates a burst of psychic fire across the enemy battlefield. It may leave enemies with a Burn."
- PK Freeze α~ Attack: x2, VP: 3, Target: One, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 25%
- PK Freeze β~ Attack: x2 +2, VP: 4, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 50%
- PK Freeze γ~ Attack: x2 +4, VP: 6, Target: One, Element: Ice, Ailment: Freeze, Turns: 6, Chance: 1/6
- PK Freeze Ω~ Attack: x4, VP: 9, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 75%
- "Sends a sudden chill through the target's brain. At γ-level, its Freeze chance is low but the target stays Frozen longer."
- PK Thunder α~ Attack: x2 [X], VP: 3, Target: Random (Including Nobody), Element: Thunder
- PK Thunder β~ Attack: x2 [X], Hits: 2, VP: 6, Target: Random (Including Nobody), Element: Thunder
- PK Thunder γ~ Attack: x2 [X], Hits: 3, VP: 9, Target: Random (Including Nobody), Element: Thunder
- PK Thunder Ω~ Attack: x2 [X], Hits: 4, VP: 12, Target: Random (Including Nobody), Element: Thunder
- "Drops psychic lightning bolts at random locations on the enemy battlefield. They pierce defenses if they hit someone."
- PK Starstorm α~ Attack: 3 [/], VP: 4, Target: All
- PK Starstorm β~ Attack: 6 [/], VP: 7, Target: All
- PK Starstorm γ~ Attack: 9 [/], VP: 10, Target: All
- PK Starstorm Ω~ Attack: 12 [/], VP: 13, Target: All
- "Sends psychic meteors down from the sky and onto the enemy team. Its damage is independent of stats."
- PK Ground α~ Attack: 1 [/], Hits: Brainx1, VP: 4, Target: All, Exempt: Flying, Element: Earth
- PK Ground β~ Attack: 1 [/], Hits: Brainx2, VP: 9, Target: All, Exempt: Flying, Element: Earth
- PK Ground γ~ Attack: 1 [/], Hits: Brainx3, VP: 14, Target: All, Exempt: Flying, Element: Earth
- PK Ground Ω~ Attack: 1 [/], Hits: Brainx4, VP: 19, Target: All, Exempt: Flying, Element: Earth
- "Psychically shakes the ground under the enemy team to deal multiple hits of Earth damage. Has no effect on flying targets."
- PK Ground α~ Attack: 1 [/], Hits: Brainx1, VP: 4, Target: All, Exempt: Flying, Element: Earth
- PK Ground β~ Attack: 1 [/], Hits: Brainx2, VP: 9, Target: All, Exempt: Flying, Element: Earth
- PK Ground γ~ Attack: 1 [/], Hits: Brainx3, VP: 14, Target: All, Exempt: Flying, Element: Earth
- PK Ground Ω~ Attack: 1 [/], Hits: Brainx4, VP: 19, Target: All, Exempt: Flying, Element: Earth
- "Psychically generates a blinding white flash that has random effects on all enemies."
- PK LifeUp α~ Heal: Brainx2 HP, VP: 5, Target: One
- PK LifeUp β~ Heal: Brainx4 HP, VP: 10, Target: One
- PK LifeUp γ~ Heal: Brainx2 HP, VP: 15, Target: All
- PK LifeUp Ω~ Heal: Brainx4 HP, VP: 30, Target: All
- "Uses PSI to restore the target's life force. The user's Brain Power determines how much is healed."
- PK VimUp α~ Heal: 5HP (Revive), VP: 5, Target: One
- PK VimUp β~ Heal: 10HP (Revive), VP: 10, Target: One
- PK VimUp γ~ Heal: 5HP (Revive), VP: 15, Target: All
- PK VimUp Ω~ Heal: 10HP (Revive), VP: 30, Target: All
- "Uses PSI to restore the target's life force. It works even on those who are near death."
- PK VigorUp α~ Heal: 5VP, VP: 5, Target: One
- PK VigorUp β~ Heal: 10VP, VP: 10, Target: One
- PK VigorUp γ~ Heal: 5VP, VP: 15, Target: All
- PK VigorUp Ω~ Heal: 10VP, VP: 30, Target: All
- "Uses PSI to restore some vitality to the target. Higher levels are multitarget."
- PK AuraUp α~ Heal: 5MP, VP: 5, Target: One
- PK AuraUp β~ Heal: 10MP, VP: 10, Target: One
- PK AuraUp γ~ Heal: 5MP, VP: 15, Target: All
- PK AuraUp Ω~ Heal: 10MP, VP: 30, Target: All
- "Uses PSI to restore some magical aura to the target. Higher levels are multitarget."
- PK Healing α~ VP: 1, Target: One, Removes all Status Problems and Status Benefits
- PK Healing β~ VP: 2, Target: One, Cures all Status Problems
- PK Healing γ~ VP: 3, Target: All, Removes all Status Problems and Status Benefits
- PK Healing Ω~ VP: 4, Target: All, Cures all Status Problems
- "Uses PSI to heal Status Problems. Higher-leveled versions are necessary to avoid losing Status Benefits."
- PK Shield α~ Benefit: Shielded, VP: 4, Turns: 3, Target: One
- PK Shield β~ Benefit: Shielded, VP: 9, Turns: 3, Target: All
- PK Shield γ~ Benefit: Shielded AND Reciprocal, VP: 6, Turns: 3, Target: One
- PK Shield Δ~ Benefit: Shielded AND Reciprocal, VP: 15, Turns: 3, Target: All
- PK Shield ε~Benefit: Shielded AND Reflective, VP: 7, Turns: 3, Target: One
- PK Shield ζ~ Benefit: Shielded AND Reflective, VP: 19, Turns: 3, Target: All
- PK Shield η~ Benefit: Shielded AND Reciprocal AND Reflective, VP: 10, Turns: 3, Target: One
- PK Shield Ω~ Benefit: Shielded AND Reciprocal AND Reflective, VP: 25, Turns: 3, Target: All
- "Creates a psychic shield around the target that helps dispel all forms of damage. Higher levels hurt the attackers."
- PK Magnet α~ Attack: x1 to VP [/], VP: 0, Target: One, Drains VP
- PK Magnet β~ Attack: x1 to VP [/], VP: 1, Target: All, Drains VP
- PK Magnet γ~ Attack: x2 to VP [/], VP: 1, Target: One, Drains VP
- PK Magnet Ω~ Attack: x2 to VP [/], VP: 3, Target: All, Drains VP
- "Sucks the vigor out of the target's brain. β- and Ω-levels are multitarget."
- PK Offense Up~ Benefit: Attack +2, VP: 3, Turns: 3, Target: One
"Gives the physical muscles a psychic boost for a little while." - PK Defense Up~ Benefit: Defense +2, VP: 3, Turns: 3, Target: One
"Psychically boosts the brain's natural defensive reaction, reducing physical damage for a little while." - PK Psych Up~ Benefit: Brain +2, VP: 3, Turns: 3, Target: One
"Briefly boosts cognitive faculties, increasing psychic power for a little while." - PK Quick Up~ Benefit: Fast, VP: 3, Turns: 3, Target: One
"Psychically increases metabolism, causing the target to enter a hyperactive state." - PK Enlightenment~ Benefit: Nirvana, VP: 3, Turns: 3, Target: One
"Quiets the mind, making its presence psychically undetectable for a little while." - PK Offense Down~ Ailment: Attack -2, VP: 3, Turns: 3, Target: One, Accuracy: 100%
"Psychically restricts muscle movement, reducing power briefly." - PK Defense Down~ Ailment: Defense -2, VP: 3, Turns: 3, Target: One, Accuracy: 100%
"Psychically relaxes the brain into forgetting to tense up in defense briefly." - PK Psych Down~ Ailment: Brain -2, VP: 3, Turns: 3, Target: One, Accuracy: 100%
"Reduces the flow of the target's neurotransmitters, hampering psychic power briefly." - PK Hypnosis~ Ailment: Sleep, VP: 2, Turns: 4, Target: One, Accuracy: 100%
"Hypnotizes the target into falling asleep for a while." - PK Darkness~ Ailment: Dizzy, VP: 2, Turns: 4, Target: One, Accuracy: 100%
"Psychically jams the target's optic nerves, rendering it blind. Jams ears if sound is more primary than sight, etc." - PK Paralysis~ Ailment: Paralysis, VP: 3, Turns: 3, Target: One, Accuracy: 50%
"Psychically jams the target's brain-body connection, briefly paralyzing them." - PK Brainfreeze~ Ailment: Freeze, VP: 3, Turns: 3, Target: One, Accuracy: 50%
"Sends a freezing signal to the target's mind, reducing their body temperature." - PK Brainshock~ Ailment: Confusion, VP: 2, Target: One, Accuracy: 100%
"Scrambles the target's thoughts, disorienting them." - PK Block~ Ailment: Psych Out, VP: 3, Turns: 3, Target: One, Accuracy: 50%
"Installs a psychic firewall in the target's brain, blocking outgoing psychic signals briefly."